mods:create_source
How to create a source
To do this, you need either your own server or file hosting like github.com.
The URL must return JSON in the format
{ "name": "Source name", "mods": [ { "id": "mod-id", "name": "Mod name", "version": "1.0", "description": "Description of the mod", "game_version": "0.16", "file_name": "mod_archive.zip" }, { "id": "mod-id-2", "name": "Name of another mod", "version": "2.0", "description": "Description of another mod", "game_version": "0.16", "file_name": "another_mod_archive.zip" } ] }
The files mod_archive.zip
and another_mod_archive.zip
must be available at source_url/file_name
.
Or, if the source URL ends in .json
, then the mod files should be next to the json file.
Examples
Source URL: https://example.com/mods file_name: example_mod.zip Mods URL: https://example.com/mods/example_mod.zip Source URL: https://example.com/mods/manifest.json file_name: example_mod.zip Mods URL: https://example.com/mods/example_mod.zip
Format
- name - String - Source name
- mods - Array - Array with mods
- mods.N.id - String - ID of the mod. Must be unique for each mod
- mods.N.name - String - Mod name
- mods.N.version - String - Mod version
- mods.N.description - String - Description of the mod
- mods.N.game_version - String - The minimum version of the game that the mod can run on
- mods.N.file_name - String - The name of the archive with the mod. Only zip archive!
mods/create_source.txt · Last modified: 2022/12/30 19:35 by superuser