mods:events
Table of Contents
List of events
change_location:start
Moving to a new location. The old location has disappeared, the new one hasn't shown yet.
Parameters:
- new_location - Place - New location
- old_location - Place - Old location
change_location
Moving to a new location. The new location is already on the screen.
Parameters:
- new_location - Place - New location
- old_location - Place - Old location
game_start
The start of a new game.
game_loaded
Loading the game from a save.
open_inventory
Opening inventory.
Parameters:
- first_inventory - Inventory - MC's inventory.
- second_inventory - Inventory - Inventory of the second character if it is an exchange or trade. Can be
False
if the player just opened his inventory. - is_trade - Boolean -
True
if it is an exchange and not a trade.
close_inventory
Closing inventory.
Parameters:
- first_inventory - Inventory - MC's Inventory.
- second_inventory - Inventory - Second character's Inventory if this is an exchange or trade. Can be
False
if the player just opened his inventory. - is_trade - Boolean -
True
if this is an exchange and not a trade.
shop_transaction
Transfers or sells an item from one inventory to another.
Parameters:
- buyer - Inventory - buyer's inventory.
- seller - Inventory - Seller's Inventory.
- item - Item - Item.
location_click
Clicks an interactive item/building/arrow on the map.
Parameters:
- item - ClickableItem - The item you clicked on.
mod_enable
The mod is on.
Parameters:
- id - string - id of the mod.
mod_disable
Mod is disabled.
Parameters:
- id - string - mod id.
show
Show image on screen.
Parameters:
- name - string tuple - name of the image.
time_update
Change of time of day.
Parameters:
- is_morning - Boolean -
True
if it is day. - is_evening - Boolean - “True” if it is evening.
mods/events.txt · Last modified: 2023/03/10 19:28 by superuser