===== List of events =====

==== change_location:start ====
Moving to a new location. The old location has disappeared, the new one hasn't shown yet.

Parameters:
  * new_location - Place - New location
  * old_location - Place - Old location

==== change_location ====
Moving to a new location. The new location is already on the screen.

Parameters:
  * new_location - Place - New location
  * old_location - Place - Old location

==== game_start ====
The start of a new game.

==== game_loaded ====
Loading the game from a save.

==== open_inventory ====
Opening inventory.

Parameters:
  * first_inventory - Inventory - MC's inventory.
  * second_inventory - Inventory - Inventory of the second character if it is an exchange or trade. Can be ''False'' if the player just opened his inventory.
  * is_trade - Boolean - ''True'' if it is an exchange and not a trade.

==== close_inventory ====
Closing inventory.

Parameters:
  * first_inventory - Inventory - MC's Inventory.
  * second_inventory - Inventory - Second character's Inventory if this is an exchange or trade. Can be ''False'' if the player just opened his inventory.
  * is_trade - Boolean - ''True'' if this is an exchange and not a trade.

==== shop_transaction ====
Transfers or sells an item from one inventory to another.

Parameters:
  * buyer - Inventory - buyer's inventory.
  * seller - Inventory - Seller's Inventory.
  * item - Item - Item.

==== location_click ====
Clicks an interactive item/building/arrow on the map.

Parameters:
  * item - ClickableItem - The item you clicked on.

==== mod_enable ====
The mod is on.

Parameters:
  * id - string - id of the mod.

==== mod_disable ====
Mod is disabled.

Parameters:
  * id - string - mod id.

==== show ====
Show image on screen.

Parameters:
  * name - string tuple - name of the image.

==== time_update ====
Change of time of day.

Parameters:
  * is_morning - Boolean - ''True'' if it is day.
  * is_evening - Boolean - "True" if it is evening.