
==== How to create a source ====
To do this, you need either your own server or file hosting like github.com.

The URL must return JSON in the format

<code javascript>
{
  "name": "Source name",
  "mods": [
    {
      "id": "mod-id",
      "name": "Mod name",
      "version": "1.0",
      "description": "Description of the mod",
      "game_version": "0.16",
      "file_name": "mod_archive.zip"
    },
    {
      "id": "mod-id-2",
      "name": "Name of another mod",
      "version": "2.0",
      "description": "Description of another mod",
      "game_version": "0.16",
      "file_name": "another_mod_archive.zip"
    }
  ]
}
</code>

The files ''mod_archive.zip'' and ''another_mod_archive.zip'' must be available at ''source_url/file_name''.

Or, if the source URL ends in ''.json'', then the mod files should be next to the json file.

=== Examples ===

<code>
Source URL: https://example.com/mods
file_name: example_mod.zip
Mods URL: https://example.com/mods/example_mod.zip

Source URL: https://example.com/mods/manifest.json
file_name: example_mod.zip
Mods URL: https://example.com/mods/example_mod.zip
</code>

=== Format ===
  * **name** - String - Source name
  * **mods** - Array - Array with mods
  * **mods.N.id** - String - ID of the mod. Must be unique for each mod
  * **mods.N.name** - String - Mod name
  * **mods.N.version** - String - Mod version
  * **mods.N.description** - String - Description of the mod
  * **mods.N.game_version** - String - The minimum version of the game that the mod can run on
  * **mods.N.file_name** - String - The name of the archive with the mod. **Only zip archive!**