Table of Contents

Arena. Business Idea

This is a walkthrough for the TenTen branch.

After choosing this option, go to the Hokage to discuss the plan. Orochimaru is already there. Discuss the current situation with them and then go home.

Sleep at home and the next day, go to Orochimaru to get the pills.

Then go to the arena and tell them the idea. They ask to find an ally for the fights. Go to Irene at Tatsubaki's office to spend the evening at the restaurant.

Your choice of order will affect your relationship points with Irene. These points will be used in the finale of this branch.

It turns out that Irene is also performing at the Arena and offers to be our ally.

The next day we go to the arena and tell her we've found an ally. The battles will start in 3 days.

Wait 3 days.

Battles

First Battle

Go to Tatsubaki's office to get Irene, then go to the arena and fight.

Second fight

Repeat the same.

Third fight

After the fight go with Irene to the restaurant.

You get points for choosing the music:

Fourth Battle

After the fight, Irene will kiss us and we'll be given the choice of “Will you be my girlfriend now?” or “I think you're rushing things”. This choice only affects the dialogue at the end of the branch.

Fifth Fight

After the fight, we are thrown into prison and Irene talks about her past.

Answer options:

Sixth Fight

After the fight, you can summon Irene and play the Ointment mini-game. This will give you another +20 points.

Seventh Battle

Before the final battle, we go to Irene's office and she asks about her relationship with Ten-Ten.

Event Endings

The day after the final battle we go to Tatsubaki's office, Irene is already waiting outside.

The ending depends on your score.

Harem

Conditions: 120 points or more

Irene agrees to be the girl with Ten-Ten.

Office pranks with Irene are opened.

Solo

Conditions: 70 points or more

Irene agrees to be a girl, but only if we dump Ten-Ten.

You can choose who you want to stay with, Irene or Ten-Ten. At the moment, it's better to choose Irene, as there's no content with Ten-Ten after going through this branch.

Choosing Irene will unlock the Office Pranks.

Farewell

Conditions: Less than 70 points.

Irene decides to part with us.